Release history

Updates

Patch notes and release highlights, newest first.

v0.1.21

8th September 2026 · 11 days ago

  • The Journal now opens from the footer as a focused drawer instead of taking you away from your current page. On larger screens it can stay open beside your work, while phones get a dedicated Journal dock button.
  • Journal goals and Daily and Weekly Duties now share a clearer compact workspace with reward-ready indicators, progress details, and direct actions.
  • Faction War supply requests and donations have clearer progress and contribution controls, and the donation quantity picker now keeps the amount you select.
  • Collecting from an older completed-work notification can no longer stop a new job you started afterward.

v0.1.20

6th September 2026 · 13 days ago

  • Adventurer Level now rewards both specialization and breadth. Profiles and character cards show one simple Adventurer Level without exposing the underlying profession breakdown.
  • Worklist slots unlock at adventurer 25 and 65 (5 gold / 10 gold). A second character slot opens at 65. Stash expands every 15 adventurer levels. Blacksmithing title gates follow the same scale.
  • Gear compares the selected item with what you wear side by side for cycle and hourly gains, and empty slots hint when an upgrade is in your bags. Equip keeps the item name; selecting gear never auto-equips. Journal and tool guidance point you to the right tool when a goal or job needs one.
  • Drag bags onto Bag upgrade slots to equip or switch them, or drag an equipped bag back into free bag space to unequip it.
  • Leaderboards now rank the default board by Adventurer Level instead of Total Level. Skill boards continue to show their own level and XP.
  • Copper Spade and Skinning Knife join early tools. War Chest claims show a clearer receipt, and merchant Buy shows the true total when your purse is short.

v0.1.19

5th September 2026 · 14 days ago

  • Offline playlist is now Worklist. The first slot is free; unlock the second at adventurer level 25 for 5 gold, and the third at level 65 for 10 gold. Jobs still run in order offline and share the six-hour limit.
  • Merchant Buy and Sell use a quantity dialog with unit price, count, Max, and total. Buy is the first tab, and shops only show tools and supplies your professions are ready for. Related links sit directly under the trade card.
  • Profiles split into Progress, Gear (tools and boosts), and Codex tabs on your page and on public characters.
  • Getting Started shows Need and Reward chips with icons and counts for each step, and Gear points you to the right tool when a goal or job needs one.
  • Mining adds one-time projects that unlock special survey work as you level, starting with Prospector's Survey.
  • Equip, merchant trades, stash moves, and War Chest claims share the same satisfying feedback as Collect and Duty rewards.

v0.1.18

4th September 2026 · 15 days ago

  • Account Stash starts with 6 shared stacks. Every 15 adventurer levels you can unlock 6 more (up to 48) by spending bronze from your active character. Each unlock costs more than the last (1 gold, then 4, then 9, and so on).
  • You can drag full stacks between Bag and Stash, or click a stack to choose a quantity.

v0.1.17

4th September 2026 · 15 days ago

  • Bag and Account Stash share one page with separate tabs. Switching characters keeps you on the page and tab you were using.
  • Selected stacks can be sold or moved to Stash from Bag with a quantity picker, including Max and Sell/Stash all.
  • Gear in Bag shows how it compares to what you wear for speed and healing, with Equip, Switch, or Unequip in place of Compare gear.

v0.1.16

4th September 2026 · 15 days ago

  • Account Stash now lives under Bag with a Show stash toggle (off by default). The separate Stash page redirects to Bag with stash revealed, and Stash no longer appears in the sidebar or mobile menu.

v0.1.15

2nd September 2026 · 17 days ago

  • Bag and Stash pages are leaner and show their true used-versus-total stack capacity. Bag upgrades now live beside the selected-stack workspace, while redundant progress summaries and header links are gone.
  • Daily and Weekly Duty progress now appears inside its matching Journal section, and Leaderboards no longer repeats the total ranked count above the filters.
  • Active Faction War winner XP bonuses now appear as a subtle footer indicator and in Profile and Equipment boost breakdowns, including the affected gathering and crafting professions.
  • Profession pages now show XP bonus, total XP, and current-level XP toward the next level alongside gathering totals and time spent.
  • Profession mastery details are collapsed by default behind a centered progress track, keeping work actions in view while unlocks, stats, specialization, and bag details remain one click away.

v0.1.14

31st August 2026 · 19 days ago

  • Faction War now has four campaign phases. Completing 25%, 50%, 75%, or 100% of every faction supply need raises the weekly War Chest drop rate from 25% to 100%.
  • War Chest claims now require every personal supply request to be completed, with significantly larger week-long requirements and server-enforced eligibility.
  • War supply cards separately track personal and faction progress without exposing rival supply details outside the Versus section; donation controls now use compact single-row entries.
  • Daily and Weekly Duties have substantially stronger profession-level scaling. Active boards upgrade to the new balance once, while delivered history remains intact.
  • The footer Next section prioritizes the unclaimed Duty closest to completion, and ready deliveries appear first.
  • Merchant NPCs now link to their related professions, Blacksmithing links directly to Smelting, and landing-page previews reflect the latest game interfaces.
  • Profession level-up audio no longer repeats after leaving and returning to a skill page.

v0.1.13

30th August 2026 · 20 days ago

  • Cooking item art now clearly distinguishes prepared food from raw catches, with dedicated cooked-food silhouettes and dish presentations across the Classic recipe ladder.
  • Getting Started now guides new characters through claiming and equipping tools, gathering, smelting, current Journal goals, direct reward claims, and post-purchase equipment steps without losing progress.
  • The Getting Started guide can be reopened or closed from a persistent toggle at the far left of the footer until the path is complete.
  • Gathering now respects the selected cycle count, and active work shows the real queue time on profession pages and in the footer; the six-hour offline cap appears only when it limits the queue.
  • New-character creation no longer routes to a missing page, and profession badges in the game sidebar now show the current level without repeating the pre-alpha cap.

v0.1.12

30th August 2026 · 20 days ago

  • Cooking is now live with an authentic WoW Classic fish ladder: every current Fishing catch feeds a matching cooked recipe, while Hot Spices and Refreshing Spring Water join merchant stock.
  • Profession unlock ladders now add meaningful work throughout levels 0–75, and recipes no longer appear before their required materials can be obtained.
  • Apprentice alchemy now uses Empty Vials, and Duty coin rewards always beat the merchant value of the delivered stack by at least 25%.
  • The Bag is now a complete inventory workspace with search, sorting, category filters, visible empty stacks, rarity borders, selected-stack details, and clearer bag upgrades.
  • The account Stash is available from the first character and has a new two-way transfer workspace with shared search, capacity guidance, rarity details, and exact or all-item transfers.
  • Stash deposits now persist and refresh correctly, including account payloads created without the legacy bag field.
  • Profession Mastery Path sections now keep progression stats, unlocked work, and the next unlock together without repeating the current-level hero.
  • Journal and Duty screens keep delivered work visible while removing faction, claimed-milestone, levy, and empty-delivery clutter.
  • Merchant vendors, leaderboard height and XP filtering, and desktop footer currency placement received focused layout polish.

v0.1.11

29th August 2026 · 21 days ago

  • The persistent progress path now lives in a centered footer status rail, keeping page headers focused on their main content.
  • Footer work controls now use a concise Stop action with a tooltip summary for pending item and XP rewards; completed work remains Collect.
  • Profile and Equipment now show only profession tools while accessories and consumables remain preserved for a later game band.

v0.1.10

29th August 2026 · 21 days ago

  • A new persistent progress path keeps current work, the next actionable goal, and long-term profession mastery visible across the game.
  • Profession pages now include a visual mastery track with open-band milestones, unlocked-work counts, and the next activity or recipe unlock.
  • The new Codex records discovered profession items permanently, shows collection completion by profession, and keeps unknown finds as level-based silhouettes.

v0.1.9

29th August 2026 · 21 days ago

  • Journal and Duty are now progress dashboards with clearer current objectives, completion states, reset timers, and ready-to-claim rewards.
  • Journal milestones and Duty deliveries grant meaningful profession XP alongside substantially stronger coin rewards.
  • Current Journal objectives now show visible progress bars on profession work pages.
  • Journal / Duty and Merchant Buy / Sell use the same compact segmented tabs, including keyboard navigation.
  • Faction War has clearer weekly-race hierarchy, contribution progress, reward status, and mobile layouts.
  • Reward chips in offline toasts now wrap safely. Live Cycle complete toasts are gone, and each level-up is shown only once per character and profession level.
  • Tooltip and toast edges have cleaner spacing, borders, and corner treatment.
  • The landing-page waitlist form no longer overlaps its input, and focused fields use a quieter treatment.

v0.1.8

28th August 2026 · 22 days ago

  • Toasts now stack smoothly, pause while hovered or while the tab is hidden, support swipe-to-dismiss, and stay accessible to keyboard users.
  • The offline harvest summary is now a persistent actionable toast with earned items and XP, plus Review work or Dismiss.
  • Pre-alpha profession cap is now 75. Skill pages and profiles show progress against the open band instead of the warehouse curve.
  • XP stops cleanly at 75; work can continue for items, Duty, War, and Renown without silently banking future levels.
  • Saved profession XP above 75 is normalized to the pre-alpha cap during migration.
  • Fishing now follows the same open-content boundary as other professions. Higher fishing nodes stay closed.
  • Copper Mining and Smelting XP were raised to remove the long empty gap before Tin; base 0–75 work estimates now sit in a 52–110 hour review range across open professions.
  • Journeyman-and-higher titles, Blacksmithing specializations, and the third character slot stay closed until a later profession band.
  • Finishing the Journal Path now opens a goal board for a second character, Tin and Bronze, another profession, Renown, and level 75.
  • Job cards show effective skill-up XP, including reduced and gray actions, rather than always showing their base XP.

v0.1.7

28th August 2026 · 22 days ago

  • Faction War shows a Goldmane vs Blackfang contribution bar with live donation split.
  • Skill pages list Related professions so you can jump to paired gather or craft skills.
  • Unified UI across game pages, login, register, lobby, and the landing page — shared panels, buttons, forms, and error alerts.
  • Gear and Profile use the same Boosts breakdown for profession speed and XP.
  • Journal tabs, merchant mobile filters, and footer Work/Collect controls match the rest of the app.
  • Mobile menu traps focus while open. Push notification copy uses the app name consistently.

v0.1.6

27th August 2026 · 23 days ago

  • Faction War: weekly supply race on /war. Donate copper armor, healing potions, and elixirs toward scaled faction goals.
  • Contribute for renown. After the week settles, claim a war chest with a random tool or bag.
  • Winning faction gets a small profession XP boost on underused gather/craft skills for the next week.
  • Leaderboards can rank by Renown. New renown badge icon in the UI.

v0.1.5

27th August 2026 · 23 days ago

  • The merchant square has six shopkeepers (packs, thread & dye, vials, forge, field tools, cook’s salt).
  • When no job is running, the footer says so and links back to Work.
  • Work remembers your last skill. Journal opens Duty when a delivery is ready.
  • Bags-full prompts jump straight to Sell at the merchant.
  • Smoother job feel: loot aims at the visible Bag, no double cycle pop, progress bar snaps cleanly on wrap.
  • Push alerts use clearer titles. Optional Duty-reset alerts when Daily (00:00 UTC) or Weekly (Monday) boards refresh.
  • Blacksmithing forges the full copper tool set at skill 10–15.

v0.1.4

27th August 2026 · 23 days ago

  • Phones use a bottom dock (Menu, Bag, Work, Journal) instead of wrapping chips. Menu opens a full character and skills drawer.
  • The footer work bar stays visible on phones. When a job is ready, it shows the loot to Collect.
  • Install EarthStone from the browser (Add to Home Screen) for a full-screen app.
  • Optional push notifications when a job is ready to Collect. Enable them in Settings.

v0.1.3

26th August 2026 · 24 days ago

  • Open content band: Mining and Smelting through Tin (skill 65). Herbalism through Briarthorn; Alchemy, Skinning, Tailoring, Leatherworking, and Blacksmithing through skill 74. Higher recipes in the data stay closed.
  • Skills start at 0 and cap at 300. Camping one job for about a month of idle time reaches the cap.
  • Mining uses titles: Apprentice, Journeyman, Expert, and Artisan. Deposits above Tin stay closed for now.
  • Blacksmithing uses Classic-style titles (with adventurer level gates) and Armorsmith / Weaponsmith specialization. Only plans through skill 74 are open for now.
  • Smelting follows Classic bar recipes (Bronze yields 2). Only Copper, Tin, and Bronze are open for now.
  • Herbalism follows Classic herb tiers. Nodes above Briarthorn (75+) stay closed for now.
  • Alchemy follows Classic potion recipes. Plans above skill 74 stay closed for now.
  • Skinning follows Classic beast tiers (scraps → rugged). Nodes above skill 74 stay closed for now.
  • Tailoring follows Classic cloth plans. Recipes above skill 74 stay closed for now.
  • Leatherworking follows Classic leather plans. Recipes above skill 74 stay closed for now.
  • Merchant sells starter profession tools (Mining Pick, Blacksmith Hammer, Skinning Knife, Fishing Pole, Herbalist’s Spade). Open professions require the matching tool equipped. Journal Path teaches buying and equipping them.
  • Each character has its own inventory and coins. With two or more characters, an account Stash lets you deposit and withdraw items between them.
  • Daily Duty now requires delivering the requested goods from your bags. Weekly Duty adds two larger faction levies (Monday 00:00 UTC). Goldmane and Blackfang quartermasters supply the line against each other.
  • Merchant sell prices for crafted goods cover bought reagents plus a modest craft markup, so potions and other crafts are no longer sold at a loss versus their materials.
  • Journal Path is one step at a time. Claim the current step before the next opens. Finished steps stay hidden until you ask for them.
  • Settings can delete a character on your account. Only characters you own can be removed.

v0.1.2

26th August 2026 · 24 days ago

  • Jobs wait until you collect them. Loot is not claimed while you are away.
  • Offline progress is capped at 6 hours.
  • Daily Duty: three gather or craft tasks each day (later updated to deliver from bags).
  • Bags add extra room for drops while you are away.
  • Profession tools, accessories, and a potion can be equipped.
  • Each race has a small speed or XP bonus.
  • A merchant sells Coarse Thread and other trade goods.

v0.1.1

24th August 2026 · 26 days ago

  • Characters on the same account share a vault for coins and items (later replaced by per-character bags plus Stash).

v0.1.0

23rd August 2026 · 27 days ago

  • Create a Goldmane or Blackfang character and start gathering and crafting.